

Fun if you like ending games with 300+ points, awful if you hate getting ruined by Philippa and Dime Bomb. Swarm - Arachas or Nekkers and Fire Elemental, drop em, drop a Monster Nest, drop another Monster Nest, Thunderbolt. Gets royally fucked by Philippa or Dime Bombs, you really NEED to have card advantage and save a Thunderbolt for the last card. A Thunderbolt Potion and you now have 45 points. Now every time you play a fog card, you have 18 points on the board. 3 Foglets becomes 9 (or 11 if you run Decoy). Weather (Foglets) - This one's pretty simple, play Foglet, play Nekker Warriors and duplicate Foglets. It has a bit more freedom than the Foglet deck and is less likely to get annihilated by Philippa. Weather (Wild Hunt) - A mix if Wild Hunt Riders, Foglets, and various other fun things (Ice Giant). These two run about 14 rows worth of weathers (including double weather silvers) With your opponents limited to two Clear Skies and one Dime Bomb per deck, unless you play like an idiot you're probably going to win. Less reliable than Revenant, gets shit on by control. Wound Zoo - Buff your cards by hurting them. And if by some chance you blow all of your rezzes in rounds one and two, you can drop Madman Lugos at the end as a 22 gold. Revenant - Tons of card draw, with the proper setup you draw all 25 cards in your deck between the three rounds. Sure, you can make a ton of different decks for each faction, but in reality very few of them are actually viable right now. Being able to pull off your combo once just isn't good enough, you need to be able to use it in at least two of the rounds.Īs a result, the big issue right now is the lack of deck variation. The meta is leaning heavily towards the minimum deck-size of 25, which means that the decks have to be self-sustaining. Click to expand.And there are pretty much only three answers right now, Philippa, Weather, and Dimeritium Bomb.
